Halo 5: Guardians Analysis – The King Is Back! Xbox One Xbox 360

 
  • Graphic
  • Gameplay
  • Control
  • Sound

Halo 5: Guardians is the new entry into the first-person shooter market. Does Halo 5 have everything to beat this autumn full of titles of the enormous name? History / Campaign: The Halo campaigns have always had a place in my heart since Halo: Combat Evolved where the genre of the shooter in the console was something that would never result, but Bungie Achieved this milestone.

14 Years later, the Halo saga continues in great, and nothing will make it stop. Halo 5: Guardians continues this legacy and tells an epic story of Blue Team and Fireteam Osiris. We can say that there is an antagonist in this story, which (re) appears in this campaign, Cortana. The artificial intelligence that accompanied Master Chief in his battles against the Covenant and Forerunners is back, but different.

This new Cortana appears to be rougher, more persevering, and crueler. The 343 marketing team managed to dispel a minimum of spoilers on the real story of Halo 5: Guardians, since E3 concentrating fans on ARG # HuntTheTruth. Master Chief, on the second mission of the campaign, hears a call From Cortana to drive to Meridian, leaving his current mission against his request.

Digging More Deeper In Game:

It is here that Jameson Locke and his team composed of the famous Buck, Tanaka, and Vale come into action. They are called by the UNSC and are ordered by Captain Lasky to bring the hero and his team back to the house. As you go through the campaign, the story will make more sense to you if you have read some books, given that the Halo Universe is quite extensive.Goodness:

I consider this aspect one of the most beneficial of the most awaited game of the year. The 343 has already taken on top gameplay from previous games and has perfected it to catch casual and competitive players. In the single-player aspect, comes the innovation is never seen in this saga, the system of rebirth and order system, which is why it says it all. You should be familiar with this new feature, for example in Gears Of War.

This makes CO-OP more tactical among players and more interaction between players. Jumping into the news in Multiplayer, as you may have noticed, is much more like classic Halo than Halo 4. All players in the Arena section start with the same weapons and the same skills, making the experience more competitive and balanced. In the new section, Warzone, this is where Halo 5: Guardians shines perfectly.

The Redmond company has been working this way for years, perfecting the experience at the highest level. It’s a Big Team Battle + Firefight + some MOBA elements. The system of unlocking armor, helmets, visors is done through REQ Packs, which is essentially similar to Fifa and Titanfall, where they open your Packs containing variants of weapons, emblems, and so on. It’s one of the ways to keep people committed to unlocking items. There are two types of ranks in the latest Microsoft title being CSR (Competitive Skill Ranking) and Spartan Rank (similar to Halo 4).

Gameplay

In the CSR, there are eight ranks in which Bronze, Silver, Gold, Platinum and Diamond will have to pass the six tiers.Bronze,Silver,Gold,Platinum,Diamond,ONYX Champion (Only 200 people can get this status) * * Champion status is achieved by being among 200 players in a certain Playlist While they are Rank Onyx. Graphics / Performance: At the graphics level, Halo 5: Guardians runs at 1080p / 60 frames per second using a dynamic resolution system, and for those who are not aware what it is, it is a system that serves to Help keep your FPS stable.

In large battles, the resolution drops to a minimum of 900p to ensure frame fidelity. 343 had claimed the screen-split removal some time ago, sparking some controversy, but due to the elimination of that factor, they managed to achieve, in my view, the game with the most stable FPS seen on a console. At the level of weapons, scenery, water, everything seems realistic and physical. It is definitely one of the most beautiful games of this generation, coming from the company that built Halo 4, considered, by many fans and media, the most beautiful of last generation. Sound / Soundtrack: The soundtrack is phenomenal.

A joint between Marty O’Donnell’s legacy and a few Halo 4 songs. Huma 5’s composer Kazuma Jinnouchi duly approached the songs of the Blue Team trilogy associated with the Blue Team and more modern and militarized music Fireteam Osiris. I really liked this approach of Kazuma and company. About the sound of the environment, weapons, skills, anyway … everything inside the game is well organized.